Offline-first, multiplayer SQLite
E3

Offline-first, multiplayer SQLite

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In this interview I talk to Carl Sverre about his new project: SQLSync. It's an offline-first, collaborative wrapper around SQLite. We cover event sourcing, conflict resolution, VFSes, and more! Carl: https://twitter.com/carlsverre PartyKit: https://www.partykit.io SQLSync: https://sqlsync.dev Carl's new company: https://orbitinghail.dev ------- 00:00 Intro and Background 01:56 What is SQLSync 02:30 Amplify 05:08 SQLSync Use Case 07:35 Multiplayer Explained 09:41 Durable Objects 12:00 Compare to PartyKit 13:08 Local First 22:46 SQLSync Terminology 24:28 SQLSync Replication Flow 27:33 Virtual File System 33:51 Transactions in WASM 39:41 Sync to Coordinator 43:22 Conflict Resolution as Business Logic 52:03 Sync to Clients 1:01:12 Goals for SQLSync 1:04:14 Scaling Limitations 1:07:30 Graft Storage Engine 1:14:47 Graft as a SQLite Extension 1:17:08 What's Next -----

Episode Video